Read the definitive guide to the modern world of competitive gaming, and The Official History of Esports™.
Join Esports luminary and Harvard MBA WILLIAM COLLIS, co-host of the popular BUSINESS OF ESPORTS podcast and serial esports entrepreneur, as he explains the entire industry, from the basics to the future.
William is the co-owner and co-founder of Team Genji, the esports analytics company behind the number one Hearthstone team in the world. William also co-founded the video game coaching platform Gamer Sensei, which raised over $6M in venture capital before selling in 2018.
William is the co-host of the popular Business of Esports podcast, alongside Paul 'The Profit' Dawalibi, a weekly show that debates the latest trends and opportunities in the industry. He is a frequent speaker at major gaming conventions like PAX, as well as a co-founder and senior advisor to America's first accredited esports business major at Becker College. His lectures on esports at Becker are among the most popular ever taught at the university.
William’s writing is often featured in numerous international publications such as the Japan Times, with his popular work 'Super Mario Syndrome' receiving wide reprints in Asia. He co-authored the award-winning Harvard Business School (HBS) case 'One Game to Rule Them All' and is the focus of the popular HBS case 'Choosing the Right Esports Business Model'.
William graduated from Amherst College cum laude and Harvard Business School as a Baker Scholar. William's non-fiction is represented by Tim Wojcik of Levine Greenberg & Rostan. He is also an avid writer of science fiction and fantasy, with his fiction represented by John Butman of Kneerim & Williams.
Almost overnight, Esports or competitive video games have exploded into the largest entertainment and sporting phenomenon in human history.
The Book of Esports answers:
- What exactly are esports, and how did they become so popular so quickly?
- Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed?
- Where exactly is all this video gaming headed? What is the future of esports?
- What do gamers and college students need to know to position themselves for success in the industry?
- How do you create a billion dollar esports business? What strategic choices drive success in the modern gaming industry?
- Can video games really get your kid into college? (All expenses paid, of course...)
Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, THE BOOK OF ESPORTS charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself.
Almost overnight, Esports or competitive video games have exploded into the largest entertainment and sporting phenomenon in human history.
The Book of Esports answers:
- What exactly are esports, and how did they become so popular so quickly?
- Why did blockbuster video games like League of Legends, Fortnite and Starcraft succeed?
- Where exactly is all this video gaming headed? What is the future of esports?
- What do gamers and college students need to know to position themselves for success in the industry?
- How do you create a billion dollar esports business? What strategic choices drive success in the modern gaming industry?
- Can video games really get your kid into college? (All expenses paid, of course...)
Whether you are a lifelong gamer, a curious Fortnite parent, or a businessperson seeking to understand the marketing opportunities of this multibillion-dollar phenomenon, THE BOOK OF ESPORTS charts the rise of this exciting new industry, for the first time ever crafting a comprehensive overview of esports and its implications for human competition—and even the future of humanity itself.